dimanche 28 décembre 2014

Long Island SEO & Details On Facebook's VR Endeavors

By Rob Sutter


A number of months ago, in March, Facebook purchased the company known as Oculus. For those who aren't in the know, the latter company had built the Oculus Rift, a virtual reality headset that garnered the attention of technology enthusiasts. This acquisition is strong, to say the least, but what are the details behind this? There are so many ideas to cover and, after a recent report, Long Island SEO may want to know as much about them as possible.

Business Insider published an article that went into detail about the purchase in question and why it was done to begin with. One can make the argument that the expansion of name value is the only reason but it seems like there was more to it than this. Dan Rose, the vice president of content and media partnerships at Facebook, detailed that computing platforms have developed over the course of time. The next step, to Rose's perspective, would be to have a platform closer to their bodies.

If you are curious as to how the Oculus Rift began, consider the fact that it originally surfaced as a lucrative Kickstarter project. With a lofty goal of $250,000 to start, it wound up more than surpassing said goal with nearly $2.5 million to make use out of. What this shows, at least to me, is that there is an interest in the field of virtual reality. This isn't a point of interest for gamers, either, as it seems like technology enthusiasts of all interests can make use of it.

I am sure that anyone can agree with the fact that the Oculus Rift has expanded quite a bit, in recent memory. What started as a tool for video games has grown to include other fields of marketing, which is a point that firms such as fishbat will be unable to disagree with. It also shows the kind of influence that Facebook can have, outside of the work that Long Island SEO and web marketing entails. Technology is expansive and the growth of the Oculus Rift showcases this.

Someday, the Oculus Rift is going to be released for purchase. It goes without saying but it's clear that gaming and technology alike will be able to benefit from this virtual reality headset, which is a point that should not be taken lightly. Virtual reality has been a point of interest for quite some time and it's clear that Facebook recognized the appeal of this. Once the Rift is made available to the masses, who knows how communication and entertainment will shift?




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